Showing posts with label graphic novel. Show all posts
Showing posts with label graphic novel. Show all posts
Friday, August 9, 2013
Judge Dredd: Day of Chaos: Endgame
Labels:
2000AD,
graphic novel,
judge dredd,
new books
Friday, July 12, 2013
The Ballad of Halo Jones by Alan Moore - reviewed
The Ballad of Halo Jones by Alan Moore. Illustrated by Ian Gibson. Rebellion £13.99
Reviewed by Mike Chinn
Halo Jones made her first
appearance in 2000AD’s “Prog 376” way
back in 1984 and continued over a two year period in three “books”. Her final
adventures ended in 1986 after writer Alan Moore and Fleetway – the comic’s
publishers – had a major disagreement over ownership rights. As things stand,
those adventures won’t be continuing anytime soon (originally nine books had
been planned). So we’ll have to enjoy what there is of the girl’s adventures.
Our first sight of Halo is as
an eighteen year old, living in the Hoop – an enclosed, floating torus off the
coast of Manhattan where America’s long-term unemployed are dumped. She’s
sharing an apartment with Rodice (something of a stereotypical teenaged girl),
Brinna, and a robot dog (a Ripper, model Iliac Six Hundred) named Toby. There’s
also Ludy, a talented musician with the band Ice Ten: nervous and lacking in
self-belief. The action takes place over a single day. Rodice finds out that
they’ve run out of food – which means they’re going to have to risk a shopping
expedition. Ludy has to practise so Halo goes out with Rodice – along with a reluctant
Toby – armed with sputstiks and zenades as defence against other Hoop
inhabitants. It’s a disaster from the start, with circumstances conspiring to
ruin Rodice’s carefully-planned timetable. Rodice also manages to blow herself
up with a zenade (which at least gives Halo the chance to make up time by
taking a short cut outside; although the blissfully tripping Rodice comes round
before they get back inside), and squirt a nausea-inducing sputstik into her
own face. When they finally get back to their apartment, Brinna is dead – cut
to shreds in what looks like a robbery gone wrong. Whilst Halo is struggling to
absorb that, Ludy comes in: she’s become a member of a youth cult – the
Different Drummers – whose implanted brains have a constant rhythm pounding out
real life. Something snaps in Halo and she decides to sign on the E.S.S. Clara Pansy. She and Rodice agree to meet on Charlemagne: last one
to arrive buys the drinks.
Book two
documents Halo’s life as a hostess on board the Clara Pandy. There’s a framing device revealing that Halo is the
study (and obsession) of an academician of the far future, which also cleverly
serves as a re-introduction to the character after half a year’s absence from
the comic. Now she shares a cabin with Toy – another hostess, who’s seven-foot
tall and afraid of nothing – and a character so self-effacing and lacking in
self-esteem that she almost literally fades into the background. Halo is
besotted with the ship’s cyberneticist (it’s unreciprocated, of course), still
has Toby (though that turns out to be a very mixed blessing) and has long conversations
with the ship’s steersman: a dolphin named Kititirik Tikrikitit (Kit for short)
– she learned to speak cetacean back in the Hoop when she was a member of the
Ritit Rikti fan club. She also helps a Rat King that is on board – helping to
find a replacement rat when one of the five tail-knotted rodents falls
terminally ill and the creature’s linked mind starts to come apart. That simple
act of kindness has implications that will echo down the years to come. And on
the last night before they reach Charlemagne, at a Chop Party (named for mega-rich
Lux Roth Chop who owns the Clary Pandy),
even though Halo is spurned by the cyberneticist for a media celebrity, she
shares a dance with a an unassuming guy she bumped into earlier: none other
than Lux Roth Chop himself (though she discovers that a little belatedly).
Quitting the ship, Halo finally contacts Rodice from a run-down bar – only to
find her old friend is still back in the Hoop, with no real intention of
leaving it.
The
third and final book finds Halo marooned on Pwuc: not only down on her luck but
about as far down as she can get. Even the Hoop compares favourably. When a
military recruitment ship touches down, and Halo finds that her old cabin-mate
Toy is already signed on, she – maybe not so eagerly – joins up. After all,
they were just a peacekeeping force; there practically no chance she’d get sent
to the Tarantula warzone. But part of the peacekeeping mission is on a backward
planet called Lobis Loyo, fighting a guerrilla war against terrorists. Somehow
she survives – though the experiences leave her emotionally scarred and embittered.
From there she’s shipped to Moab: a vast planet within the warzone that has a gravitational
pull so powerful it not only leaves anyone unprotected as a puddle, it actually
slows time. Halo and her squad plod out onto the surface, exchange shots with
the enemy, and return to their gravity-shielded base to finds days have elapsed
inside. In a final irony, whilst they are out on one sortie, the Earth’s economy
collapses and the cetaceans negotiate a cease-fire – weeks before Halo returns.
Peace settles, and Halo even finds a love in the huge shape of General Luiz Cannibal
– but then she finds out exactly what role the King Rat she saved back on the Clary Pandy has had in the war against
Tarantula. Disillusioned again, she takes a spacecraft and once more, goes out.
Even
though it’s some thirty years old, The
Ballad of Halo Jones is refreshingly undated – possibly timeless. Alan Moore
crams in satire, sly references, puns (is the name Clary Pandy a play on Para Handy: the “hero” of Neil Munro’s Vital Spark short stories for instance?),
and crazy slang (“come on” becomes “come off” – the fictional origins of which
we can speculate on some other time…). It’s likely he had Vietnam in mind when
scripting the guerrilla fighting on Lobis Loyo, but it’s no less relevant
today: a despised occupying force fighting against locals they loathe with
equal vigour. Many of the “terrorists” turn out to be children (sound familiar?).
The section on Moab – with its time-distortion – reminded me strongly of Joe
Haldeman’s The Forever War. And
although the Hoop is a dystopia of a type quite popular within 2000AD’s pages, the mind-set of its
rejected inhabitants still resonates.
Ian
Gibson’s artwork clearly improves over the three books – becoming more subtle;
his line work finer – but there is still a great vitality: busy without being
overcrowded. His females are shapely without being sexual caricatures. And he
can even portray a dolphin’s amusement at its own joke. I don’t know if Moore
chose his illustrator or if Fleetway simply assigned Gibson, but it’s a pairing
that works effortlessly.
In
addition to the reprinted strips, the book comes with a Foreword by writer and
journalist Lauren Beukes, a gallery of Halo
Jones covers (with pin-up of Halo, Rodice and Brinna), and an example of an
original Alan Moore script – so everyone can appreciate just how detailed they
are. It’s
a pity Moore never had the chance to finish the saga – apparently there were
plans to take her into old age – but as the man once said: never say never.
Labels:
book review,
graphic novel,
mike chinn,
Rebellion
Saturday, July 6, 2013
Hellblazer: Death and Cigarettes – graphic novel review
Death and Cigarettes
is the final volume in Vertigo’s Hellblazer
series. What a shame. I gather that John Constantine – the dubious hero of
these stories – will return but in a more family-friendly incarnation. So I
imagine out goes his smoking and drinking and womanising... Not that Constantine
womanise much, now that he’s married – that happened a graphic novel or two
ago.
Anyway, Death and
Cigarettes contains four stories – “Suicide Bridge”, “The House of Wolves”,
“The Curse of the Constantines” and “Death and Cigarettes” – collected from the
Hellblazer annual 1 and issues
292-300. All are penned by Peter Milligan with artwork coming from Simon
Bisley, Guiseppe Camuncoli and Stefano Landini. All the pictures perfectly
complement the stories – dark and grim and, when needed, suitably graphic.
As is usual,
Constantine often finds himself enmeshed in a sequence of supernatural events,
usually drawn into them by others asking favours or calling in debts.
Constantine embarks on the quest to find so-and-so in order to keep a promise –
not that he’s adverse to breaking promises when it suits him. In “Suicide
Bridge” he searches for a boy-hood friend who went missing decades ago, and in
the process other lost souls are discovered.
“The House of Wolves” fills in some of the Constantine-Epiphany
back-story, and is bleakly humorous. In “The
Curse of the Constantines” our hero seeks the long-lost son of his dead sister
(although she’s in Hell she asked him to do just that). It seems that
Contantine’s nephew is in Ireland and may be a serial killer...
And finally we come to “Death and Cigarettes”. Here,
Constantine knows that within a week he will be dead. All the signs and
portents can’t possibly be wrong. Do the Fates get their way and does he die? Does
the Devil (or one of the devils) claim Constantine’s soul, as they have tried
to do so over the years? Or is there another outcome? I’m not saying...
As I mentioned, this sees the last of the present John
Constantine incarnation. It’s been a good run. Can it possibly be equalled? Let’s
hope so.
Reviewed by Peter Coleborn
Labels:
graphic novel,
hellblazer,
reviews,
vertigo
Thursday, June 6, 2013
The Ballad of Halo Jones
A new edition of The
Ballad of Halo Jones by Alan Moore and Ian Gibson is now out from 2000AD
(£13.99). Lauren Beukes provides an introduction, in which she says that Halo
Jones was a major influence on her (Beukes’) childhood.
Labels:
2000AD,
graphic novel,
new books
Saturday, December 15, 2012
Interview with the Vampire: Claudia’s Story. Graphic novel review
Interview
with the Vampire: Claudia’s Story. Adapted by
Ashley Marie Witter (Headline £13.99).
Reviewed
by Peter Coleborn
Ashley Marie Witter has done a fabulous job
in adapting Anne Rice’s seminal novel, which was published in the 1970s – that’s
when I first read it. Actually, I’ve only read it the once after finding the
sequel less gripping and I am yet to see the movie version – something about that deters me. Anyway, when I started
this graphic novel adaptation I quickly found myself engrossed and read the
book in one sitting.
Unlike the novel, the young reporter to
whom Louis tells his story doesn’t appear, and the graphic novel does not
suffer for this omission. Witter dives straight in to the story, when Lestat
converts the girl – Claudia – into one of the undead. Witter’s version is told
from Claudia perspective. Louis becomes emotionally attached to the girl –
forever doomed to remain a child even though her imagination, her knowledge, becomes
that of an adult woman. It’s a sort of curse – as she expresses so succinctly when
in Paris.
As I read this version my memories of the novel
percolated my mind: the adaption seems, to me, to be quite faithful to the Rice
original. My initial reservation about starting this novel vanished after a few
pages.
The artwork is stunning. Witter used a
monochrome style but using a sepia-toned pen with occasional touches of colour –
red of course. The layouts speed on the reader, perhaps too quickly: there are
very few natural pauses if you have to break off reading for any reason. The
only thing that would’ve improved the book is a larger format. The artwork
deserved a bigger canvas. But for the price this hardback graphic novel is
excellent value. It will make a grand Christmas gift.
Based on this book I hope that Witter
becomes a mainstay of the graphic novel and I look forward to seeing more of
her work.
Labels:
graphic novel,
headline,
review,
vampire
Crossed volume 4. Graphic novel review
Crossed (volume four) by Garth Ennis, Jamie Delano, Jacen Burrows and
Leandro Rizzo (Avatar $24.99/ Titan Books £18.99)
Reviewed
by Peter Coleborn
Volume four of Crossed collects two stories, “Badlands” and “Homo Superior” – and this
is the first time I’ve come across the comic. First off I have to own up: I don’t
much like zombies and their stories. To me, they are one-trick ponies. And
Crossed is about zombies – or zombie-like beings: out to kill anyone not
converted and, more often than not, eat them.
“Badlands” is written by Garth Ennis and
drawn by Jacen Burrows. It’s set in the wilds of Scotland and follows a small
troop of survivors – one of whom may or may not be a member of the Royal family
– as they flee from the Crossed, looking for sanctuary. Do they make it? I’m
not telling. Despite my reservations about zombies, I have to say that this tale
worked quite well, and I liked the way that Ennis recognised that in order to
survive the humans have to make some harsh decisions. Ennis also includes a
nice little scene of black humour when the group argue amongst themselves – to go
this way or that way and getting no where. The artwork is fine if appearing a
little static at times. The artist enjoys depicting gore – as does Rizzo in the
next story.
“Homo Superior”, by Jamie Delano (story)
and Leandro Rizzo (art) is the longer story of the two. Here, the events are
back in the USA where we follow the adventures of a couple of cyclists in one
thread, and a family of survivalists in the second. Needless to say, their
paths cross with the inevitable intrusion of the zombies and its bloody
consequences. And again, do the humans survive? An added problem is that one of
them is pregnant and needs to find somewhere safe to give birth to the next
level of Homo sapiens. Like Burrows, Rizzo’s art is more than adequate for the
tale; and in “Homo Superior” we also get much nudity and sex.
Labels:
Avatar,
graphic novel,
review,
Titan
Wednesday, October 17, 2012
Hellblazer: The Devil's Trench Coat
One of my favourite comic books, Hellblazer, sees a new graphic novel out now from Vertigo ($16.99). The Devil's Trench Coat collects issues 283 to 291 of the monthly comic. The two stories, "The Devil's Trench Coat" and "Another Season in Hell" are written by Peter Milligan, with art by Giuseppe Camuncoli, and Stefano Landini. In the first story, Constantine's old, foul-smelling trench coat assumes a life of its own, with bloody consequences (aren't most of Constantine's action coloured with blood?). And in the second tale the anti-hero revisits hell, to rescue a lost soul. And once more he pits wits against the various demons he encounters.
Labels:
graphic novel,
hellblazer,
new books,
vertigo
Saturday, September 15, 2012
The Dalek Project by Justin Richards & Mike Collins
Doctor
Who – The Dalek Project is a graphic novel by
Justin Richards and Mike Collins, published by BBC Books (£14.99). In this story, the Doctor is portrayed by Matt
Smith.
“It’s 1917. It’s the height of the Great War
and Hellcombe Hall is a house full of mystery: locked doors, forbidden rooms,
dustsheets covering guilty secrets, and ghostly noises frightening the
servants. Most mysterious of all, the drawing room seems to open directly onto
a muddy, corpse-filled trench on the Western Front…
Arriving at this stately home, the Doctor
meets Lord Hellcombe, an armaments manufacturer who has a new secret weapon he
believes will win the war: he calls it ‘the Dalek’. Soon, the Doctor and his
new friends are in a race against time to prevent the entire Western Front from
becoming part of the Dalek Project!”
Labels:
BBC,
Doctor Who,
graphic novel,
new books
Friday, July 27, 2012
The Life and Death of Johnny Alpha by Wagner & Ezquerra
Strontium
Dog. The Life and Death of Johnny Alpha: The Project, written by John Wagner with art by Carlos Ezquerra, includes two
main stories, The Life and Death of
Johnny Alpha and The Life and Death
of Johnny Alpha: The Project, and a short strip What If? Max Bubba Hadn’t Killed Wulf (2000AD/Rebellion £14.99).
“Johnny Alpha – the mutant bounty hunter
with the X-ray eyes – has been given his toughest job to date. The mutant
underground has kidnapped King Clarkie The Second, and the British government
want Alpha to secure his release. Finding himself working for the norms,
Johnny must venture deep into the mutant ghetto and deep into his own past. As
Johnny unravels a plot to start a new war with the mutants he must ask himself
the toughest question. In order to save his own kind can Johnny Alpha betray
them?”
Labels:
2000AD,
graphic novel,
new books,
Rebellion
Savage: The Guv'nor by Mills & Goddard
“In 1999, Britain was successfully invaded
by the Volgans. When London lorry driver Bill Savage learnt that his family had
been killed during the initial invasion, he became a one-man war machine – a
persistent thorn in the side of the occupying army.
Having adopted the identity of his dead brother, Savage now operates out of a bombed-out London, leading the resistance against his hated enemy. Meanwhile, business brain Howard Quartz – the CEO of Ro-Busters - has launched an attack on the Volgan forces with his Mark-One War Droids, but the Volgans have some technological tricks of their own, including a functional teleportation device and a powerful beast with a taste for human flesh!”
Savage: The Guv’nor, volume two in the series, written by 2000AD’s Pat Mills with art by Patrick Goddard, is published by 2000AD/Rebellion at £14.99.
Having adopted the identity of his dead brother, Savage now operates out of a bombed-out London, leading the resistance against his hated enemy. Meanwhile, business brain Howard Quartz – the CEO of Ro-Busters - has launched an attack on the Volgan forces with his Mark-One War Droids, but the Volgans have some technological tricks of their own, including a functional teleportation device and a powerful beast with a taste for human flesh!”
Savage: The Guv’nor, volume two in the series, written by 2000AD’s Pat Mills with art by Patrick Goddard, is published by 2000AD/Rebellion at £14.99.
Labels:
2000AD,
graphic novel,
new books,
Rebellion
Monday, June 18, 2012
The Green Woman: graphic novel review
The
Green Woman by Peter Straub, Michael Easton and
John Bolton. Vertigo $17.99
Reviewed
by Peter Coleborn
This graphic novel continues the tale of
Straub’s serial killer Fielding “Fee” Bandolier from his Blue Rose trilogy. On Fee’s trail is the NY cop Bob Steele,
desperate to get his man, and to make his mark as a policeman. I haven’t read the Blue Rose books so all the characters
are new to me. But that isn’t a problem: they are well delineated and their
motives clear. It seems that Fee is looking to hang up his knife, maybe retire
somewhere nice, but something is stopping him. Besides, not only is Bob Steele
on his heels, but other killers follow his lead. This all sounds grand but,
sadly, I found the story slight. Not bad, but not especially riveting, and I
think I’d rather read this as a novella.
What makes this book special, though, is
John Bolton’s exquisite paintings. They are in a class of their own. Bolton is,
quite simply, one of the best comic-book embellishers around. How does he find
the time to paint 140 pages of art? By magic, I imagine. Some of the panels capture
the story’s characters perfectly: the picture of the killer on page 25, for
example.
In summary, The Green Woman is a good read but it’s a much better artbook.
Labels:
graphic novel,
review,
vertigo
Saturday, October 23, 2010
Hellblazer: India by Peter Milligan
Hellblazer: India by Peter Milligan and others. Vertigo $14.99
Reviewed by Peter Coleborn
"Why does the newborn baby cry?" asks the priest of his flock. "It cries because it has been separated from God," he continues. Then John Constantine enters the room and the priest? He says "Oh fuck, no!" And that is why I so like the Hellblazer comics/graphic novels. Peter Milligan’s writing creates a sense of verisimilitude, of the sleazy magical world in which Constantine lives. The subtle artwork by Giuseppe Camuncoli and Stefano Landini only helps to further effect that sense of unease.
Constantine is in India, looking for purity -- he is trying to bring back to life his dead lover. He hopes Charles -- the aforementioned priest -- will help. However, Charles is imbued in something dark and evil: a demon stalks the streets of Mumbai preying on beautiful young women. But did Constantine travel to India voluntarily or was he summoned to destroy that demon? Tied in with this arc there are several strands that deal with love, lost and forfeited, and with duty and responsibility.
The second story in the book is "No Future", which links Constantine with his punk days, when he fronted the band Mucous Membrane. Here, a bunch of dead Conservatives/demons are making plans to usurp the British Government. Naturally, Constantine becomes embroiled in the sorry events, dealing with punks and thugs with his usual armory: sarcasm and sleight of hand. This story was also written by Milligan and embellished with Simon Bisley's dark images.
As ever, Hellblazer is an excellent graphic novel that's aimed for readers who want complex illustrated stories of black magic and cynicism. Recommended.
Reviewed by Peter Coleborn
"Why does the newborn baby cry?" asks the priest of his flock. "It cries because it has been separated from God," he continues. Then John Constantine enters the room and the priest? He says "Oh fuck, no!" And that is why I so like the Hellblazer comics/graphic novels. Peter Milligan’s writing creates a sense of verisimilitude, of the sleazy magical world in which Constantine lives. The subtle artwork by Giuseppe Camuncoli and Stefano Landini only helps to further effect that sense of unease.
Constantine is in India, looking for purity -- he is trying to bring back to life his dead lover. He hopes Charles -- the aforementioned priest -- will help. However, Charles is imbued in something dark and evil: a demon stalks the streets of Mumbai preying on beautiful young women. But did Constantine travel to India voluntarily or was he summoned to destroy that demon? Tied in with this arc there are several strands that deal with love, lost and forfeited, and with duty and responsibility.
The second story in the book is "No Future", which links Constantine with his punk days, when he fronted the band Mucous Membrane. Here, a bunch of dead Conservatives/demons are making plans to usurp the British Government. Naturally, Constantine becomes embroiled in the sorry events, dealing with punks and thugs with his usual armory: sarcasm and sleight of hand. This story was also written by Milligan and embellished with Simon Bisley's dark images.
As ever, Hellblazer is an excellent graphic novel that's aimed for readers who want complex illustrated stories of black magic and cynicism. Recommended.
Labels:
book review,
graphic novel,
peter coleborn
Thursday, July 23, 2009
Madame Xanadu -- Review

I have said so before: “getting into” many of the better (ie, more intelligent) comic books is very difficult; you really have to start at the first issue. Even subsidiary arcs within a greater saga can be hard to break into. Take Madame Xanadu (Vertigo $12.99) for instance. Quite a few months ago I bought a couple of issues of the monthly comic. I liked what I saw, but could make little sense of it. So I waited for the graphic novel version instead. This I have now read and I must say: Wow!
Madame Xanadu is a tour de force of magic and history – from the time of Merlin, when Nimue is cursed by the old codger until mid-20th Century USA. Nimue is a nymph, a creature of good, in contrast to her sister of Morgana, mother of Arthur’s son. We know the story of Camelot – and it isn’t important if you don’t because there are so many interpretations. Arthur’s kingdom is destroyed. Merlin releases a demon into the world. And Nimue, as said, is cursed.
Time moves on and Nimue, now Madame Xanadu, is in Xanadu, the court of the Kublai Khan. There’s palace intrigue and Marco Polo. And Madame Xanadu flees for her life. And again, time passes and at the court of Marie Antoinette and King Louis she is once more at the centre of events. In Victorian London she is powerless to stop Jack the Ripper. And so on to 1940s USA, the time just before the age of superheros…
All her long life Madame Xanadu struggles to do what is right. Yet she is also fixated on a figure that appears at important junctures in her history: the mysterious Phantom Stranger. She thinks him callous and uncaring. In the end she entraps him, to force him to act for good. But Xanadu blunders in ignorance.
Interspersed in the book are references to other DC characters: the Green Lantern; the Spectre; Zatara… Maybe others. But it doesn’t matter if you know nothing of these.
Madame Xanadu is a DC character who’s been around for a long time. She was/is a mystic, someone with magical abilities. I don’t know anything of her earlier incarnation and adventures. And it just doesn’t matter. This is because Matt Wagner (writer) and Amy Reeder Hadley and Richard Friend (artists) have created a story that is self contained, that works within its own context. The writing is intelligent and passionate. Wagner makes you believe in Madame Xanadu. Couple with the beautiful artwork, which has an air of innocence about it, it is so easy to feel sympathy and empathy for our heroine. The stories are engrossing and at times edgy – especially the Ripper chapters. This collection is highly recommended, and I’m sure will appeal to fans of Fables, Books of Magic, Lucifer…
© Peter Coleborn, July 2009
Madame Xanadu is a tour de force of magic and history – from the time of Merlin, when Nimue is cursed by the old codger until mid-20th Century USA. Nimue is a nymph, a creature of good, in contrast to her sister of Morgana, mother of Arthur’s son. We know the story of Camelot – and it isn’t important if you don’t because there are so many interpretations. Arthur’s kingdom is destroyed. Merlin releases a demon into the world. And Nimue, as said, is cursed.
Time moves on and Nimue, now Madame Xanadu, is in Xanadu, the court of the Kublai Khan. There’s palace intrigue and Marco Polo. And Madame Xanadu flees for her life. And again, time passes and at the court of Marie Antoinette and King Louis she is once more at the centre of events. In Victorian London she is powerless to stop Jack the Ripper. And so on to 1940s USA, the time just before the age of superheros…
All her long life Madame Xanadu struggles to do what is right. Yet she is also fixated on a figure that appears at important junctures in her history: the mysterious Phantom Stranger. She thinks him callous and uncaring. In the end she entraps him, to force him to act for good. But Xanadu blunders in ignorance.
Interspersed in the book are references to other DC characters: the Green Lantern; the Spectre; Zatara… Maybe others. But it doesn’t matter if you know nothing of these.
Madame Xanadu is a DC character who’s been around for a long time. She was/is a mystic, someone with magical abilities. I don’t know anything of her earlier incarnation and adventures. And it just doesn’t matter. This is because Matt Wagner (writer) and Amy Reeder Hadley and Richard Friend (artists) have created a story that is self contained, that works within its own context. The writing is intelligent and passionate. Wagner makes you believe in Madame Xanadu. Couple with the beautiful artwork, which has an air of innocence about it, it is so easy to feel sympathy and empathy for our heroine. The stories are engrossing and at times edgy – especially the Ripper chapters. This collection is highly recommended, and I’m sure will appeal to fans of Fables, Books of Magic, Lucifer…
© Peter Coleborn, July 2009
Labels:
book review,
graphic novel,
madame xanadu,
peter coleborn,
vertigo
Tuesday, April 21, 2009
Jack of Fables. Volume 5: Turning Pages

However, in some cases, even the graphic novel format proves to be less than satisfactory. Take Jack of Fables, for instance. Volume 5 has just appeared, which collects six of the monthly format (issues 22 to 27). Bill Willingham and Matthew Sturges wrote the story; Russ Braun and Tony Akins provided the pencil work.
The first three ‘chapters’ in this compilation can be read in isolation. They have little to do with the ongoing Revise saga. These chapters detail a period in Jack’s history, when he ran a gang of outlaws in the Wild West of the 1880s. His murderous spree is only brought to a halt by the intervention of a sheriff from back East, one Bigby Wolf. There is practically no explanation of Bigby’s and Jack’s previous relationship; you really do need to read volumes 1 to 4 of Jack of Fables, plus the parent series Fables, to understand just what is going on, and what this particular story means in the big scheme.
When we get to the final three chapters, ‘Turning Pages’ (which is a delicious pun, by the way), ignorance of the Fable characters (beings derived from the realms of myth and legend), why they exist in the real world, who is Jack, etc, etc, is likely to detract seriously from your enjoyment. (A hint regarding Jack: think trickster gods!)
Several volumes ago, Jack was imprisoned by Mr Revise, a person seeking to eliminate all magical beings. Jack escaped; and Jack being Jack he seduced (or attempted to) Revise’s right hand assistants, the Page sisters. In volume 5 Jack's attempts at seduction continue and hence the title of this section. And as ever, Jack is scheming away with get-rich-quick plans. ‘Turning Pages’ is an amusing tale – I very much enjoyed it. But on its own, I suspect it is all but meaningless. If you want to read Jack of Fables – and I earnestly recommend that you do – buy volume 1 and start there. I also suggest that you read the Fables graphic novels.
As for Bill Willingham and Matthew Sturges: their story telling over all these volumes is finely honed, mixing fairy tale and mythological characters in with us ordinary humans, in the same way that some people mix their metaphors -- seamlessly. The artwork has a charming simplicity to it which is, I think, absolutely appropriate for this tale of dark deeds and comical capers.
(c) Peter Coleborn
Labels:
fables,
graphic novel,
jack of fables,
sturges,
willingham
Saturday, March 21, 2009
House of Mystery: A Review

House of Mystery #1: Room & Boredom by Matthew Sturges and Luca Rossie. Vertigo $9.99
Reviewed by Peter Coleborn
This graphic novel brings together issues 1 to 5 of Vertigo’s amazing fantasy series. There are two houses: the House of Secrets and the House of Mystery – and readers of Gaiman’s Sandman saga (and other astute folk) – will know where this is heading. The Sturges/Rossi collection focuses on the second house, but of course.
A mystery is always more exciting, and perhaps a lot more dangerous, than a mere secret. And mysteries are part of all good stories. Stories may have messages, for sure. They also provide an escape. The House of Mystery isn’t so obliging, especially for the five main protagonists of this series.
Fig is a young woman who dreamt of being an architect and dreams of a house, thinking it’s just part of her imagination. She runs from a spooky couple (their drawing reminding me of Buffy’s gentlemen). She enters a building, through a door, and into the House of Mystery, specifically into the bar part of it. There she encounters Harry the barkeep, Ann the pirate, Cress the waitress (and drama queen according to the blurb), and the Poet – all long-term residents. The house will not allow them to leave, and Fig soon finds herself in the same predicament.
But the bar is also full of itinerants, folk who pass through the watering hole – and payment for their drinks and food (there is always plenty of that, the house ensures) is through their stories. So in this volume, besides the overall arc by Sturges and Rossi, we have mini-tales by Bill Willingham, Jill Thompson and others. They work remarkably well. After all, story telling inside an inn isn’t that unusual.
The story boils down to this: Fig arrives and attempts to escape, and fails (it’s OK, I’m not really giving way the dénouement). The important aspect is the developing relationships between these five people and Fig’s coming to appreciate her situation. You’ll need to read volume two of House of Mystery, whenever that becomes available, in order to follow the tale further. I have, in fact, been reading this series the monthly magazine format and I must confess that the story – with its subtle sub-plots – works better as a bound volume rather than waiting a month between reading each chapter; this is no simple superhero comic.
Rossi’s artwork is tremendous. It is nice and angular and tastefully coloured. The characterisation is expertly captured and the faces are quite distinctive; and the three ladies do look rather sensual in some panels. It’s this kind of graphic novel that answers the common ascertain that comics are simply for young children. House of Mystery is definitely aimed at the mature-of-mind reader. Recommended.
Reviewed by Peter Coleborn
This graphic novel brings together issues 1 to 5 of Vertigo’s amazing fantasy series. There are two houses: the House of Secrets and the House of Mystery – and readers of Gaiman’s Sandman saga (and other astute folk) – will know where this is heading. The Sturges/Rossi collection focuses on the second house, but of course.
A mystery is always more exciting, and perhaps a lot more dangerous, than a mere secret. And mysteries are part of all good stories. Stories may have messages, for sure. They also provide an escape. The House of Mystery isn’t so obliging, especially for the five main protagonists of this series.
Fig is a young woman who dreamt of being an architect and dreams of a house, thinking it’s just part of her imagination. She runs from a spooky couple (their drawing reminding me of Buffy’s gentlemen). She enters a building, through a door, and into the House of Mystery, specifically into the bar part of it. There she encounters Harry the barkeep, Ann the pirate, Cress the waitress (and drama queen according to the blurb), and the Poet – all long-term residents. The house will not allow them to leave, and Fig soon finds herself in the same predicament.
But the bar is also full of itinerants, folk who pass through the watering hole – and payment for their drinks and food (there is always plenty of that, the house ensures) is through their stories. So in this volume, besides the overall arc by Sturges and Rossi, we have mini-tales by Bill Willingham, Jill Thompson and others. They work remarkably well. After all, story telling inside an inn isn’t that unusual.
The story boils down to this: Fig arrives and attempts to escape, and fails (it’s OK, I’m not really giving way the dénouement). The important aspect is the developing relationships between these five people and Fig’s coming to appreciate her situation. You’ll need to read volume two of House of Mystery, whenever that becomes available, in order to follow the tale further. I have, in fact, been reading this series the monthly magazine format and I must confess that the story – with its subtle sub-plots – works better as a bound volume rather than waiting a month between reading each chapter; this is no simple superhero comic.
Rossi’s artwork is tremendous. It is nice and angular and tastefully coloured. The characterisation is expertly captured and the faces are quite distinctive; and the three ladies do look rather sensual in some panels. It’s this kind of graphic novel that answers the common ascertain that comics are simply for young children. House of Mystery is definitely aimed at the mature-of-mind reader. Recommended.
Labels:
book review,
comic,
fantasy,
graphic novel,
House of Mystery
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